the code
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73
src/main.c
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73
src/main.c
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#include <stdio.h>
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#include "command.h "
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#include "command.h"
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#include "input.h"
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// this is the underlying function
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int printButton(const char* string) {
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return printf(string);
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}
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void commandWrapper(void* args, void* ret) {
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// we cast ret to a int and then place the return val in to it
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*(int*)(ret) = printButton(*(const char**)(args));
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}
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Inputs_e getinput() {
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return BUTTON_DOWN;
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}
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// this is the only part i dont like
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const char* button_up_cmd_args = "up button pressed";
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int button_up_cmd_return_val = 0; // dont leave thing uninstalised
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const char* button_left_cmd_args = "left button pressed";
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int button_left_cmd_return_val = 0; // dont leave thing uninstalised
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const char* button_right_cmd_args = "right button pressed";
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int button_right_cmd_return_val = 0; // dont leave thing uninstalised
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const char* button_down_cmd_args = "down button pressed";
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int button_down_cmd_return_val = 0; // dont leave thing uninstalised
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static Input_t input_device = (Input_t){
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.button_up_cmd = (Command_t){
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.args = (void*)(&button_up_cmd_args),
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.ret = (void*)(&button_up_cmd_return_val),
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.command = &commandWrapper,
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},
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.button_left_cmd = (Command_t){
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.args = (void*)(&button_left_cmd_args),
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.ret = (void*)(&button_left_cmd_return_val),
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.command = &commandWrapper,
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},
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.button_right_cmd = (Command_t){
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.args = (void*)(&button_right_cmd_args),
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.ret = (void*)(&button_right_cmd_return_val),
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.command = &commandWrapper,
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},
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.button_down_cmd = (Command_t){
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.args = (void*)(&button_down_cmd_args),
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.ret = (void*)(&button_down_cmd_return_val),
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.command = &commandWrapper,
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},
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.handle = (InputHandler_t) {
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.getInput = &getinput,
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}
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};
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int main() {
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// we have our input now we will handle it
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handleInput(input_device);
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return 0;
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}
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