This commit is contained in:
sirlilpanda
2025-08-24 14:40:04 +12:00
parent 26823cb754
commit 5f41dc2baf
4 changed files with 126 additions and 0 deletions

11
src/command.h Normal file
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#pragma once
#define exe(cmd) cmd.command(cmd.args, cmd.ret);
typedef void (*CommandFunction)(void* args, void* ret);
typedef struct Command_s{
void* args;
void* ret;
CommandFunction command;
}Command_t;

16
src/input.c Normal file
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#include <stdio.h>
#include "input.h"
#include "command.h"
// in theroy your input should be a single ton but i want to support multiple interfaces
void handleInput(Input_t input_device) {
Inputs_e input = input_device.handle.getInput();
switch (input) {
case BUTTON_UP: exe(input_device.button_up_cmd); break;
case BUTTON_LEFT: exe(input_device.button_left_cmd); break;
case BUTTON_RIGHT: exe(input_device.button_right_cmd); break;
case BUTTON_DOWN: exe(input_device.button_down_cmd); break;
default: printf("HOW THE FUCK DID YOU PRESS A NON EXISTANT BUTTON"); break;
}
}

26
src/input.h Normal file
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#pragma once
#include "command.h "
typedef enum {
BUTTON_UP,
BUTTON_LEFT,
BUTTON_RIGHT,
BUTTON_DOWN,
TOTAL_COMMANDS,
} Inputs_e;
typedef struct InputHandler_s {
Inputs_e (*getInput)(void);
}InputHandler_t;
typedef struct Input_s{
Command_t button_up_cmd;
Command_t button_left_cmd;
Command_t button_right_cmd;
Command_t button_down_cmd;
InputHandler_t handle;
}Input_t;
void handleInput(Input_t input_device);

73
src/main.c Normal file
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#include <stdio.h>
#include "command.h "
#include "command.h"
#include "input.h"
// this is the underlying function
int printButton(const char* string) {
return printf(string);
}
void commandWrapper(void* args, void* ret) {
// we cast ret to a int and then place the return val in to it
*(int*)(ret) = printButton(*(const char**)(args));
}
Inputs_e getinput() {
return BUTTON_DOWN;
}
// this is the only part i dont like
const char* button_up_cmd_args = "up button pressed";
int button_up_cmd_return_val = 0; // dont leave thing uninstalised
const char* button_left_cmd_args = "left button pressed";
int button_left_cmd_return_val = 0; // dont leave thing uninstalised
const char* button_right_cmd_args = "right button pressed";
int button_right_cmd_return_val = 0; // dont leave thing uninstalised
const char* button_down_cmd_args = "down button pressed";
int button_down_cmd_return_val = 0; // dont leave thing uninstalised
static Input_t input_device = (Input_t){
.button_up_cmd = (Command_t){
.args = (void*)(&button_up_cmd_args),
.ret = (void*)(&button_up_cmd_return_val),
.command = &commandWrapper,
},
.button_left_cmd = (Command_t){
.args = (void*)(&button_left_cmd_args),
.ret = (void*)(&button_left_cmd_return_val),
.command = &commandWrapper,
},
.button_right_cmd = (Command_t){
.args = (void*)(&button_right_cmd_args),
.ret = (void*)(&button_right_cmd_return_val),
.command = &commandWrapper,
},
.button_down_cmd = (Command_t){
.args = (void*)(&button_down_cmd_args),
.ret = (void*)(&button_down_cmd_return_val),
.command = &commandWrapper,
},
.handle = (InputHandler_t) {
.getInput = &getinput,
}
};
int main() {
// we have our input now we will handle it
handleInput(input_device);
return 0;
}