Files
c_state_pattern/nob.c
2025-09-01 23:19:43 +12:00

73 lines
3.2 KiB
C

// This is your build script. You only need to "bootstrap" it once with `cc -o nob nob.c`
// (you can call the executable whatever actually) or `cl nob.c` on MSVC. After that every
// time you run the `nob` executable if it detects that you modifed nob.c it will rebuild
// itself automatically thanks to NOB_GO_REBUILD_URSELF (see below)
// nob.h is an stb-style library https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
// What that means is that it's a single file that acts both like .c and .h files, but by default
// when you include it, it acts only as .h. To make it include implementations of the functions
// you must define NOB_IMPLEMENTATION macro. This is done to give you full control over where
// the implementations go.
#define NOB_IMPLEMENTATION
// Always keep a copy of nob.h in your repo. One of my main pet peeves with build systems like CMake
// and Autotools is that the codebases that use them naturally rot. That is if you do not actively update
// your build scripts, they may not work with the latest version of the build tools. Here we basically
// include the entirety of the source code of the tool along with the code base. It will never get
// outdated (unless you got no standard compliant C compiler lying around, but at that point why are
// you trying to build a C project?)
//
// (In these examples we actually symlinking nob.h, but this is to keep nob.h-s synced among all the
// examples)
#include "nob.h"
// Some folder paths that we use throughout the build process.
#define BUILD_FOLDER "build/"
#define SRC_FOLDER "src/"
#define CC "gcc"
#define SRCS \
SRC_FOLDER "main.c", \
SRC_FOLDER "device.c", \
SRC_FOLDER "states/lock_state.c", \
SRC_FOLDER "states/unlock_state.c", \
SRC_FOLDER "states/debug_state.c", \
SRC_FOLDER "states/off_state.c", \
#define C_ARGS \
"-Wall", \
"-Wextra"
int main(int argc, char **argv)
{
// This line enables the self-rebuilding. It detects when nob.c is updated and auto rebuilds it then
// runs it again.
NOB_GO_REBUILD_URSELF(argc, argv);
// It's better to keep all the building artifacts in a separate build folder. Let's create it if it
// does not exist yet.
//
// Majority of the nob command return bool which indicates whether operation has failed or not (true -
// success, false - failure). If the operation returned false you don't need to log anything, the
// convention is usually that the function logs what happened to itself. Just do
// `if (!nob_function()) return;`
if (!nob_mkdir_if_not_exists(BUILD_FOLDER)) return 1;
// The working horse of nob is the Nob_Cmd structure. It's a Dynamic Array of strings which represent
// command line that you want to execute.
Nob_Cmd cmd = {0};
// nob.h ships with a bunch of nob_cc_* macros that try abstract away the specific compiler.
// They are verify basic and not particularly flexible, but you can redefine them if you need to
// or not use them at all and create your own abstraction on top of Nob_Cmd.
nob_cmd_append(&cmd, CC);
nob_cmd_append(&cmd, C_ARGS);
nob_cc_output(&cmd, BUILD_FOLDER "main");
nob_cc_inputs(&cmd, SRCS);
if (!nob_cmd_run(&cmd)) return 1;
return 0;
}