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c_state_pattern/src/device.h

92 lines
3.3 KiB
C

#pragma once
// lets assume we have some app with 4 states, 3 differnet input that change the state
// states : [locked, unlocked, off, debug]
// change actions : lock, str_input, power button
//
// pwr ┌──────────┐ pwr
// ┌─────┴┬────►│off state │◄────┴┐
// │ │ └────┬─────┘ │
// │ │ │ │
// │ │ ┌─────┘ │
// │ │ ├ pwr │
// │ │ ▼ │
// │ ┌──┴─────┐ str=pwd ┌────┴───┐
// │ │lock ├─────┴─────►│unlock │
// │ │state │ │state │
// │ └──────┬─┘◄───┬───────┴──┬─────┘
// │ ▲ │ lck │
// │ lck ┤ ├ str=dbg ├ str=dbg
// │ │ │ │
// │ │ │ │
// │ │ ▼ │
// │ ┌─┴──────┐ │
// └───┤debug │◄──────────────┘
// │ │
// └────────┘
// the state pattern was primarly made in languages that had access to such great things
// like object and interfaces but in c we must implement these ourselves
// forward decl for Device struct
typedef struct Device_s Device_t;
// the interface that you would use to interface with the state
typedef struct DeviceInterface_s{
// all the actions that change the state
// normally there wouldnt be any args
// but as we dont have a protected keyword
// we have to pass in the device to change
// the state
// the function called when the power button is pressed
void (*pressPwr)(Device_t*);
// the function called when we want to enter the string
void (*pressStrInput)(Device_t*);
// the function called when the lock button is pressed
void (*pressLock)(Device_t*);
} DeviceInterface_t;
// the states themselves
typedef struct DeviceState_s{
// the name of the current state the device is in
// i mainly use this for debugging
const char* state_name;
// the methods that this struct has (also called a vtable)
DeviceInterface_t methods;
} DeviceState_t;
// the device
struct Device_s{
// the current state of the device
DeviceState_t state;
// the string that the user has inputed null terminated
char* entered_string;
};
/// @brief creates a new device at the given pointer
/// @arg device: a pointer to where the struct is created
void initDevice(Device_t* device);
// this is your interface between the state
/// @brief presses the Pwr button on the device
/// @arg device: the device that has it button pressed
void pressPwrButton(Device_t *device);
/// @brief presses the StrInput button on the device
/// @arg device: the device that has it button pressed
void pressStrInputButton(Device_t *device);
/// @brief presses the Lock button on the device
/// @arg device: the device that has it button pressed
void pressLockButton(Device_t *device);