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3 Commits

Author SHA1 Message Date
de7ca42f7a added texture rendering to the example 2026-01-19 22:03:07 +13:00
f2190fb781 fixed texture rendering 2026-01-19 22:02:41 +13:00
f5236a9148 gotta do some more 2026-01-19 22:02:28 +13:00
4 changed files with 245 additions and 188 deletions

View File

@@ -6,4 +6,7 @@
- percentage
- [ ] allow text rendering to support new lines
- [ ] possibly allow a more dearimgui approch to rendering
- [ ] min and max width
- [ ] min and max width
- [ ] scrollable Node
- [ ] add ui logic to allow most of it to be hidden
- [ ] add text input fields

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@@ -109,6 +109,8 @@ pub fn main() anyerror!void {
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
defer rl.closeWindow(); // Close window and OpenGL context
const image = try rl.loadImage("res/image.png");
const image_texture = try rl.Texture.fromImage(image);
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -151,180 +153,189 @@ pub fn main() anyerror!void {
},
}),
UI.Element(.{
.name = "child",
.style = .{ .background_colour = .{
.b = 255,
}, .padding = .{ .bottom = 5 } },
.children = &[_]UI.Node{
UI.Element(.{
.name = "branch1",
// .rect = .{ .w = 200 },
.style = .{
.size_x = .grow,
.padding = .{
.bottom = 5,
.left = 5,
.top = 5,
.right = 5,
},
// .layout = .right_to_left,
.child_gap = 5,
},
.children = &[_]UI.Node{
UI.Element(.{
.name = "branch11",
.style = .{
.background_colour = .{
.g = 128,
.b = 128,
.r = 128,
},
.size_x = .grow,
},
.rect = .{
.h = 40,
.w = 40,
},
}),
UI.Element(.{
.name = "branch12",
.style = .{
.background_colour = .{
.g = 128,
.r = 128,
},
.size_x = .grow,
},
.rect = .{
.h = 40,
.w = 40,
},
}),
UI.Element(.{
.name = "branch13",
.rect = .{
.h = 40,
.w = 40,
},
.style = .{
.background_colour = .{
.g = 90,
.b = 150,
},
},
}),
},
}),
UI.Element(.{
.name = "branch2",
.style = .{
.background_colour = .{
.r = 255,
.g = 128,
},
.layout = .right_to_left,
.child_gap = 4,
.padding = .{
.left = 10,
.bottom = 10,
.right = 10,
.top = 10,
},
},
.children = &[_]UI.Node{
UI.Element(.{
.name = "branch21",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 255,
.b = 150,
},
},
}),
UI.Element(.{
.name = "branch22",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 90,
.b = 150,
},
},
}),
UI.Element(.{
.name = "branch21",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 255,
.b = 150,
},
},
}),
UI.Element(.{
.name = "branch22",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 90,
.b = 150,
},
},
}),
UI.Element(.{
.name = "branch21",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 255,
.b = 150,
},
},
}),
UI.Element(.{
.name = "branch22",
.rect = .{
.h = 30,
.w = 30,
},
.style = .{
.rounded = 40,
.background_colour = .{
.r = 90,
.b = 150,
},
},
}),
},
}),
// UI.Element(.{
// .name = "child",
// .style = .{ .background_colour = .{
// .b = 255,
// }, .padding = .{ .bottom = 5 } },
// .children = &[_]UI.Node{
// UI.Element(.{
// .name = "branch1",
// // .rect = .{ .w = 200 },
// .style = .{
// .size_x = .grow,
// .padding = .{
// .bottom = 5,
// .left = 5,
// .top = 5,
// .right = 5,
// },
// // .layout = .right_to_left,
// .child_gap = 5,
// },
// .children = &[_]UI.Node{
// UI.Element(.{
// .name = "branch11",
// .style = .{
// .background_colour = .{
// .g = 128,
// .b = 128,
// .r = 128,
// },
// .size_x = .grow,
// },
// .rect = .{
// .h = 40,
// .w = 40,
// },
// }),
// UI.Element(.{
// .name = "branch12",
// .style = .{
// .background_colour = .{
// .g = 128,
// .r = 128,
// },
// .size_x = .grow,
// },
// .rect = .{
// .h = 40,
// .w = 40,
// },
// }),
// UI.Element(.{
// .name = "branch13",
// .rect = .{
// .h = 40,
// .w = 40,
// },
// .style = .{
// .background_colour = .{
// .g = 90,
// .b = 150,
// },
// },
// }),
// },
// }),
// UI.Element(.{
// .name = "branch2",
// .style = .{
// .background_colour = .{
// .r = 255,
// .g = 128,
// },
// .layout = .right_to_left,
// .child_gap = 4,
// .padding = .{
// .left = 10,
// .bottom = 10,
// .right = 10,
// .top = 10,
// },
// },
// .children = &[_]UI.Node{
// UI.Element(.{
// .name = "branch21",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 255,
// .b = 150,
// },
// },
// }),
// UI.Element(.{
// .name = "branch22",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 90,
// .b = 150,
// },
// },
// }),
// UI.Element(.{
// .name = "branch21",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 255,
// .b = 150,
// },
// },
// }),
// UI.Element(.{
// .name = "branch22",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 90,
// .b = 150,
// },
// },
// }),
// UI.Element(.{
// .name = "branch21",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 255,
// .b = 150,
// },
// },
// }),
// UI.Element(.{
// .name = "branch22",
// .rect = .{
// .h = 30,
// .w = 30,
// },
// .style = .{
// .rounded = 40,
// .background_colour = .{
// .r = 90,
// .b = 150,
// },
// },
// }),
// },
// }),
// },
// }),
button(),
button(),
UI.Image(.{
.texture = image_texture,
.rect = .{
.h = @floatFromInt(image_texture.height),
.w = @floatFromInt(image_texture.width),
},
}),
button(),
button(),
};
// root.Shoots(root.TextType(raylib.Font,(function 'getTextWidth'),(function 'getTextheight')),root.TextureType(raylib.Texture)).NodeTypes
// root.Shoots(root.TextType(raylib.Font,(function 'getTextWidth'),(function 'getTextheight')),root.TextureType(raylib.Texture)).Node
const root = UI.Element(.{
.name = "root",
.pos = .{
@@ -383,6 +394,7 @@ pub fn main() anyerror!void {
});
const commands = try UI.getRenderCommands(sized, al.allocator());
std.debug.print("{f}\n", .{sized});
// std.debug.print("layout time : {}ms\n", .{
// @as(f32, @floatFromInt(timer.lap())) / @as(f32, @floatFromInt(std.time.ns_per_ms)),
// });
@@ -431,7 +443,15 @@ pub fn main() anyerror!void {
t.text.colour.a,
));
},
.texture => continue,
.texture => |tex| {
// std.debug.print("{}\n", .{tex.texture.texture});
rl.drawTexture(
tex.texture.texture,
@as(i32, @intFromFloat(tex.pos.x)),
@as(i32, @intFromFloat(tex.pos.y)),
.white,
);
},
}
}

View File

@@ -176,6 +176,16 @@ pub const Colour = struct {
a: u8 = 255,
};
const Dir = enum {
x,
y,
};
pub const Scrollable = struct {
offset: *Real,
dir: Dir,
};
pub const MouseState = struct {
pos: Pos,
left: bool,
@@ -229,6 +239,11 @@ pub fn Shoots(
try printWithLevel(writer, level + 1, "on_click : {?},\n", .{node.element.on_click});
try printWithLevel(writer, level + 1, "rect : {any},\n", .{node.element.rect});
try printWithLevel(writer, level + 1, "style : .{{\n", .{});
try printWithLevel(writer, level + 1, "on_click : {any},\n", .{node.element.on_click});
try printWithLevel(writer, level + 1, "allow_on_click_when_occluded : {any},\n", .{node.element.allow_on_click_when_occluded});
try printWithLevel(writer, level + 1, "on_hover : {any},\n", .{node.element.on_hover});
try printWithLevel(writer, level + 1, "allow_on_hover_when_occluded : {any},\n", .{node.element.allow_on_hover_when_occluded});
try printWithLevel(writer, level + 1, "scrollable : {?},\n", .{node.element.scrollable});
try node.element.style.printStyle(writer, level + 1);
try printWithLevel(writer, level + 1, "children : {{\n", .{});
for (node.element.children, 0..) |_, i| {
@@ -272,6 +287,8 @@ pub fn Shoots(
// the on hover call back will be ran
allow_on_hover_when_occluded: bool = true,
allow_on_click_when_occluded: bool = false,
scrollable: ?Scrollable = null,
};
pub const Interact = struct {
@@ -284,6 +301,8 @@ pub fn Shoots(
rect,
text,
texture,
// clip_start,
// clip_end,
};
pub const RenderCommand = union(RenderCommandType) {
@@ -301,20 +320,18 @@ pub fn Shoots(
},
texture: struct {
texture: Texture,
pos: Pos,
z_index: usize = 0,
pos: Pos,
},
// clip_start: struct {
// pos: Pos,
// z_index: usize = 0,
// rect: Rect,
// rounding: ?Real,
// },
// clip_end: struct {},
};
// focused: *Node,
// /// highly suggested that you use an area for the alloc
// pub fn init() Self {
// return Self{
// .alloc = alloc,
// };
// }
pub inline fn ElementWborder(
boarder_width: Padding,
boarder_colour: Colour,
@@ -358,6 +375,16 @@ pub fn Shoots(
);
}
pub inline fn Image(texture: Texture) Node {
return Element(
.{
.children = &[_]Node{.{
.texture = texture,
}},
},
);
}
pub fn closeElement(node: *Node, parent: *Node) void {
switch (node.*) {
.element => {
@@ -392,7 +419,12 @@ pub fn Shoots(
parent.element.rect.w += node.text.getTextWidth();
// std.debug.print("parent.element.rect.w : {}\n", .{parent.element.rect.w});
},
.texture => return,
.texture => {
std.debug.print("before {any}\n", .{parent.element.rect});
parent.element.rect.h += node.texture.rect.h;
parent.element.rect.w += node.texture.rect.w;
std.debug.print("after {any}\n", .{parent.element.rect});
},
}
}
@@ -459,11 +491,13 @@ pub fn Shoots(
.text = text,
.z_index = node.element.z_index,
} }),
.texture => |texture| try command_list.append(alloc, .{ .texture = .{
.pos = node.element.pos,
.texture = texture,
.z_index = node.element.z_index,
} }),
.texture => |texture| try command_list.append(alloc, .{
.texture = .{
.pos = node.element.pos,
.texture = texture,
.z_index = node.element.z_index,
},
}),
}
}
},